•   about 2 years ago

Make something 3D in VR and import it into Revit

Using Tilt Brush https://www.oculus.com/experiences/rift/1111640318951750/ , Blocks https://vr.google.com/blocks/ , or similar, bring the meshes created into architectural modelling software.

  • 5 comments

  •   •   about 2 years ago

    I believe you can export a Tilt brush 3D sketch into an OBJ to import into Revit. Here is a link for one step further to 3D print: http://www.instructables.com/id/3D-Print-Your-Tilt-Brush-Sketches-Using-Meshmixer/

  •   •   about 2 years ago

    Ultimately, we'd like to get a building space into a tiltbrush-like interface. Easier said than done, of course.

  •   •   about 2 years ago

    I don't know much about programming for VR environments, but I'm decent iwth python and c# and pretty good with the Revit API. I think it would be cool to try and make tools for selecting wall and window objects, and then placing them inside a VR environment, which in turn could place real walls in Revit

  •   •   about 2 years ago

    I'd love to have data gloves operating a virtual Revit tool interface inside VR and draw walls and place windows while standing in the space. Seems like it should be achievable. Maybe in 2 years if not in 24 hours. :o)

  •   •   about 2 years ago

    It turned out to be difficult to make a mesh in the context of an existing building model. Tilt Brush can import FBX and OBJ but it was quite unstable with meshes that originated in Revit and I did not find a way to have it scaled properly and positioned in a predictable way.

    Getting a mesh from Tilt Brush, exported as an OBJ and imported to Revit is very possible. Autodesk ReMake helped to process and scale such meshes.

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